VFX

Guild Wars 2 | VFX Research & Development

Guild Wars 2

Thunderstrike Harvesting Tool


Firestorm Logging Tool


Aura Gem Outfit VFX

Model was created by Mia Kim. I worked on the vfx as well as the material for the crystal portion of the outfit.


Sand Souled Griffon Mount Skin VFX

The skin model and texturing was done by Nate Baerwald.


Mad Realm Mounts Pack VFX

The skin model and texturing was done by Samantha Rogers


 


Aspect Crowns

The model for the crowns were done by Jason Kim.

AspectCrowns.png

Primeval Roller Beetle

The model was done by Nestor Villegas II.

primevilrollerbeetle.png

Iceberg Skimmer

The model was done by Nestor Villegas II. Effects are a mixture of ice themed effects I did, along with the default ground effects, done by another artist.

Iceberg.png


Guild Wars 2: Living World Season 4: Episode 3

Guild Wars 2: Living World Season 4: Episode 2

Guild Wars 2: Gizmos

Some gizmos done for Guild Wars 2. The Lunar New Year 2018 lantern and some PVP reward gizmos. Most textures were used from existing in-house textures. Props were taken from existing 3D models done by other artists. I worked on the VFX and animations.

Other Gizmos:


Guild Wars 2: Revenant Underwater Skills

Underwater skills for the Revenant’s Trident weapon. Also, the underwater version of “Inspiring Reinforcements”.

Work was based on existing content, with the fx modified in pacing, texturing, and color in order to match the Revenant. Inspiring Reinforcements’ ground material was made by me using the game’s engine tools.


VFX Research & Development

 

Explosion

An explosion I worked on as vfx practice in the unreal engine. More details can be seen in my blog post: https://alchemistboots.wordpress.com/2018/08/05/vfx-practice-explosion/


Fire

Some basic fire in the Unreal Engine, using cascade. Smoke and fire textures were made by me, with some reference for the flames from textures.com


Advertisements