My thesis blog is here:

Previewing Pieces in the Unreal Engine

A video demonstrating different expressions being applied to an idle animation in the Unreal Engine, as well as using the same animations on a second character.

Second Range of Motion Test

An updated range of motion test in Maya. A blog post explaining my latest progress on thesis can be seen here:

Here is a blog post explaining how I baked and exported animations with a script I made. 

Lastly, here is the eye shader I made for this character: