My thesis blog is here: https://rollcharacter.wordpress.com/
Previewing Pieces in the Unreal Engine
A video demonstrating different expressions being applied to an idle animation in the Unreal Engine, as well as using the same animations on a second character.
Second Range of Motion Test
An updated range of motion test in Maya. A blog post explaining my latest progress on thesis can be seen here: https://rollcharacter.wordpress.com/2017/08/07/updated-emotions-test-and-some-unreal-engine-work/
Here is a blog post explaining how I baked and exported animations with a script I made. https://rollcharacter.wordpress.com/2017/08/07/scripts/
Lastly, here is the eye shader I made for this character: https://rollcharacter.wordpress.com/2017/08/07/eye-shader/