The goal was to simulate physics using three methods. I chose: 1) Simulation (created in Maya) baked to joints. 2) Real time physics done with Unreal, and 3) Alembic/geo-caching from Maya).
I also created a version of the pillar using Unreal’s fracture option for the destructible mesh object to test as many pillars as I could simulating in one scene.
Edit: Here is a higher quality version of the setup with less pillars, and a closer look:
Here is the old version: