Some details on the animated water shader I created for my forest project.
Foliage and Atmosphere
Some animated gifs of the grass, foliage, and fog.
Animation Blending in Unreal (Part 2 of 2)
Animation Blueprint and testing GUI – (Part 1 of 2)
Here are some images of my thesis project in the Unreal Engine. More about my process can be seen in this blog post: https://rollcharacter.wordpress.com/2017/08/07/updated-emotions-test-and-some-unreal-engine-work/. The scripts I’m working on for this project can also be seen here: https://rollcharacter.wordpress.com/2017/08/07/scripts/
The eye shader for my thesis work. I’m using an opaque subsurface shader, not Unreal Engine’s eye shader, because I wanted to keep my own geometry. I might include the ability for pupil dilation in the future.
Some work in progress documentation of some of the unreal engine shaders in the forest level.
Click the image or here for more screenshots. Done with Maya, Unreal Engine 4, Substance Painter, Substance Designer, and Speedtree.
More video can be found here.
An earlier collection of unreal shaders for an unfinished character: