The hair is a placeholder, not final. Rendered with real time lighting in the Unreal Engine.
Work in Progress Character
See more about this project at this blog post.
Making some improvements to the hood fabric:
A forest project in the Unreal Engine that I’m working on with an emphasis on procedural shaders. There are more details here. Work in progress posts: part one, part two, part three, and part four. The below project of the Traveller is also an earlier concept of it.
This is a work in progress character that I made for a class on Zbrush. The turntable was rendered in Zbrush and After Effects.
A hero prop. Rendered in Maya with Mental Ray and using HDR lighting.
This is the proto version of the above project, done in Maya 2015 and rendered in Mental Ray.
More about my process for this image can be read on this blog post.