3D

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Shortcuts: Thesis Model | WIP Character | Forest | Assassin Elf | Alchemist’s Crossbow | TravelerMichonne/Danai Gurira | Props


Thesis model

The hair is a placeholder, not final. Rendered with real time lighting in the Unreal Engine.

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Work in Progress Character

See more about this project at this blog post.

Making some improvements to the hood fabric:

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Forest

A forest project in the Unreal Engine that I’m working on with an emphasis on procedural shaders. There are more details here. Work in progress posts: part one, part two, part three, and part four. The below project of the Traveller is also an earlier concept of it.

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Assassin Elf

This is a work in progress character that I made for a class on Zbrush. The turntable was rendered in Zbrush and After Effects.


Alchemist’s Crossbow

A hero prop. Rendered in Maya with Mental Ray and using HDR lighting.

renderrs

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Traveler

This is the proto version of the above project, done in Maya 2015 and rendered in Mental Ray.

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More about my process for this image can be read on this blog post.

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Michonne/Danai Gurira from the Walking Dead

michonne

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Props

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