A forest project in the Unreal Engine that I’m working on with an emphasis on procedural shaders. There are more details here. Work in progress posts: part one, part two, part three, and part four. The below project of the Traveller is also an earlier concept of it.
This is a character that I made for a class on Zbrush. The turntable was rendered in Zbrush and After Effects.
A hero prop. Rendered in Maya with Mental Ray and using HDR lighting.